![]() I suppose it enables light to reach places it otherwise wouldn't. ![]() I always assumed it was high reflection materials (glass, metal, mirrors etc.) that will make a render crawl but that does not seem to be the case, on the contrary, adding more reflective surfaces seems to help it. It just looks like some materials have adverse reactions to lighting and the problem is it's not the ones you'd think. I don't understand why a render that has over 300 mashes, 32 light sources + Daylight, 3 models, uses 6GB of memory and has enough glass and metal in it that a "cool modern interior designer" would get an erection at the sight of it renders faster and better than a single room with one model, 3 windows and daylight? Nox Licensed Customer More lighting, granted, but that doesn't seem to make any difference. I thought it was just bounce and how dark the wall materials are but the first render has considerably darker walls than the second one. I just wish to understand why this happens in the first place. Oh, I guess GI stands for Global Illumination than? If that is the case, setting it 1 would grossly lower the effect of all lighting? That is a trade I am not willing to make. I don't know what GI clamp does but setting it to 1 makes the lighting dim, a lot, and makes it look very bland, especially in places not touched by any direct light. ![]() Setting hotpixel to 0, PTP to 0,1 and Caustic blur to 1 does actually help but that only removes any leftover pixels but the.they're not really pixels, as you can see from that last render, they're more like blotches and blemishes, as if there was another light source that's being rendered poorly.those things are still there and I can still tell they will be there the moment the render starts. Although, in hindsight, looks like that was a better decision as a previously 9 hour render now takes 12 hours with the new version. I assumed a program that requires a constant internet connection will auto-update. The settings I don't have because I didn't update in 6 months? Face_off wrote:Does adjusting the Path Termination Power or GI Clamp as recommended in the Octane Notes link in my signature help?
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